[C#, 유니티] Unity 3D_FPS 게임 구현
2022. 8. 16. 20:31ㆍ코딩 2막 <C#개념편>/코딩 2막 <C#응용편>
728x90
![](https://blog.kakaocdn.net/dn/wi80z/btrJRtxzss8/psTsMbkKNXPoGBW6Lye9I0/img.png)
공부한 내용을 기반으로
FPS를 만들어보겠습니다
![](https://t1.daumcdn.net/keditor/emoticon/niniz/large/047.gif)
1인칭 시점 이동 구현
![](https://blog.kakaocdn.net/dn/dmxLVt/btrJNIP8W39/kALrQCHOhOCDcJgJIzxCuK/img.png)
1인칭 시점 전환 구현
![](https://blog.kakaocdn.net/dn/b0XWgP/btrJSW6ICDV/AHg1hT11sV1NHX768bsCVK/img.png)
1인칭 슈팅 구현
![](https://blog.kakaocdn.net/dn/boAwCC/btrJRyla2Xj/xRGuNkKFq6VTfJMRh9FtQK/img.png)
![](https://blog.kakaocdn.net/dn/cGlSBB/btrJQ4rmMip/oUSKGWIOZwj7rzPJRmnyZ0/img.png)
![](https://blog.kakaocdn.net/dn/vaDSM/btrJQcJW55K/FS6Y44yEUwupjMV4okX7BK/img.png)
![](https://blog.kakaocdn.net/dn/lJfuP/btrJNjCiBLT/TZTg1c1wtkgjjeFT9nyVM1/img.png)
![](https://blog.kakaocdn.net/dn/F6zNs/btrJRlM8IHG/Mby6eD8BBfplSyonyjYgx0/img.png)
![](https://blog.kakaocdn.net/dn/bbXshV/btrJNjWC3Dd/pK2y5elx8BHJWuQ74hth61/img.png)
![](https://blog.kakaocdn.net/dn/bIejZt/btrJSlyTgCy/YXVkxyq6HBeAbsKj73GQck/img.png)
![](https://blog.kakaocdn.net/dn/kEBYK/btrJRYKI4Gu/Bss5PGN1EatzpNBkKDirik/img.png)
![](https://blog.kakaocdn.net/dn/KMgCI/btrJSlr8NxQ/NyUyMQt37Sc8GTs2URf9aK/img.png)
![](https://blog.kakaocdn.net/dn/NzZ4F/btrJRsS2ZRL/ZbPPL7sjjPwRf49j6ktOS1/img.png)
![](https://blog.kakaocdn.net/dn/cMeY3O/btrJSlr8Uu1/KAcKUi5IG60HKtwm57iE31/img.png)
+) 총기(머신건, 피스톨) 추가 및 교체
![](https://blog.kakaocdn.net/dn/Hg9Om/btrJWeNIwQK/zVwO7idaHm6vLjKhIHyqAk/img.png)
![](https://blog.kakaocdn.net/dn/A33wU/btrJWfsmK6v/YpLExDrj2kcHc6UuTNvr50/img.png)
공감해주셔서 감사합니다
728x90
'코딩 2막 <C#개념편> > 코딩 2막 <C#응용편>' 카테고리의 다른 글
[C#, 유니티] Unity3D_RPG Scriptable 응용 2 (Item 및 Inventory 생성) (1) | 2022.08.30 |
---|---|
[C#, 유니티] Unity3D_RPG Scriptable 응용 1 (선택지, 퀘스트 생성) (1) | 2022.08.29 |
[C#, 유니티] Unity 3D_이벤트 구현 (0) | 2022.08.12 |
[C#, 유니티] Unity3D_인터페이스 구현 (물에 반응하는 인터페이스) (1) | 2022.08.12 |
[C#, 유니티] JetKara를 Custom해보자 (7) | 2022.07.12 |